Skip to work
Sho Hsieh Interactive Experience Designer

Interaction you can walk into.

I design the interactive layer of exhibitions: the part visitors touch, and the part that answers back. Visual systems, UI, motion, and interaction flows for museums and immersive installations, handed to engineers as something buildable.

Based
Taipei, Taiwan
Open to
Relocation: Singapore, Canada, UK
Focus
Museums, exhibitions, immersive installations
Children's hand-drawn creatures projected across three walls of a darkened gallery at the New Taipei City Art Museum.

Selected work

Six projects. Each page states what I owned and what I did not.

More work

Recognition

MUSE Design Awards
Gold · ENERGYM
SEGD Global Design
ENERGYM
Communication Arts
Semiconductor Future Pavilion
MUSE Design Awards
Semiconductor Future Pavilion
Tribeca Festival 2024
Official selection · Endling
HollyShorts 2024
Official selection · Endling

About

The scope below is my standard role. Anything outside it is named on the project page.

I'm a designer working on the interactive layer of physical exhibitions. My work sits between the visual system and the engineering build: I design what a visitor sees and does, then specify it so a development team can make it real.

Most of my projects are public and permanent: science museums, art museums, heritage sites, national pavilions. That means designing for audiences who did not read the instructions, in rooms where the hardware has to survive a hundred thousand visitors. I care about the moment an interaction lands, and about the handover document that makes it survive.

What I own

  • Exhibition visual design
  • Interactive visual design
  • UI design
  • Motion design
  • Interaction flow
  • Interactive content design
  • Developer handoff (specs, assets, flows)

What I don't

  • Project management (unless noted)
  • Spatial and architectural design
  • Exhibition construction
  • Lighting and hardware
  • Software development. I collaborate, I don't ship code